Zombie Adventure (Minting Madness) - Game 98 - Day 15 (July 25, 2024)

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Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem New content updated within 10 seconds.
on Hive New content updated approximately every minute.

Prizes:

Hive Basic Income sponsorship for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears.

PLEASE NOTE that dropping 2 coins into the machine without pulling the lever in between will cause the machine to jamb!

Zombie turn after the players made their moves:

  • Zombies preexisting on the board move toward players.
  • Rolls for spawning are: 1,6,6, so nothing, hulk and hulk spawn.


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Please use my online tool for determining actions.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


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36 comments
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Player No. 11 (order No. 1)

Bonus roll: 14
Action 1: Move east.
Action 2: If it is OK with P6, I would like to trade my axe for the coin because your inventory is full and you have a shotgun versus my pistol, making you the better person to keep fighting while I start minting coins.
Action 3: Move west.
Have some !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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Trade accepted!

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(Edited)

PIZZA!

$PIZZA slices delivered:
@secret-art(1/5) tipped @aussieninja
jfang003 tipped happyme
happyme tipped aussieninja
happyme tipped jfang003
secret-art tipped happyme
happyme tipped secret-art

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Player No. 7 (order No. 2)

Bonus roll: 12
Action 1: Swing bat at the walker in my square. Rolled a 5 and killed it
Action 2: Move North
Action 3: Shoot the hulk north of me using my CZ 550. Rolled a 5 and killed it

!LUV

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(Edited)

Player No.6 (order No. 3)

Bonus roll: 2
Action 1: Shoot at the Walker to my East with my shotgun (rolled a 4) - BAM!
Action 2: Move East
Action 3: Shoot at the Hulk in SZ3 (rolled a 3) - MISS!

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