Zombie Adventure - Game 39 - Day 6 (June 10, 2019)

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A small team of adventurers (@improv, @aussieninja, @justatouchfey, @paulag, @bashadow, @pbock and @hhayweaver) head out to find the forgotten village of Goldcrest. Unfortunately, the road to the village has been blocked by several land-slides and nobody has cleared the road so our brave adventurers had to leave their vehicles behind and continue the journey on foot. They encountered many zombies along the way and managed to leave the zombies behind by scaling a nearly shear rock wall. Unfortunately, they lost most of their weapons while climbing but they did get away from the zombies and have entered Goldcrest. While searching the local newspaper building, they found a post-it note indicating that the mayor and the clergy were having a big argument.

Later, inside the City Hall, they discovered the Mayor's ledger with the following scribbled inside: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!

The team found a teleport terminal in the warehouse across from City Hall and figured that must be the way to access the church, so they all jumped into it and disolved, leaving behind all their clothing and anything else that was not part of their body.

Arriving at the other teleport terminal, the team members are rather shocked and embarrassed to find themselves naked and once again without any weapons! The only saving grace is that all of them are in the same boat and equally naked. Who would have thought that only living tissue could be teleported? Probably the inventor(s) thought that this feature would prevent the zombies from being teleported, but since they are living dead, that's probably why it didn't work as planned. The team also noted that all their injuries were healed during the teleportation! Bonus for them, but probably also works for any zombies going through.

No time to worry about clothing now... the team needs weapons! Thanks to whomever left those 2 axes and a shotgun near the teleporter!

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Narrative A platform similar to Medium.


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Objective:

Investigate the (supposedly isolated) church area to see if you can find any gold and look for clues about why there are so many zombies in and around this village. Reveal the mystery and teleport back to the warehouse to retrieve your clothing and other belongings. (If the majority of players would like to try getting back to their vehicles, that could be done as another game segment. I suspect it should be easy getting out of Goldcrest itself because all the weapons will be there at the other end of the teleporter, however, after scaling the rock wall, it could be a real challenge! Please voice your opinions on this possibility.)

Inside one of the rooms of the newspaper office is a post-it note that reads: Mayor seen arguing with the Clergy.
In the city hall they found the Mayor's ledger which stated: I told Father Jones not to allow it, but he didn't listen. We tried to isolate them with teleport technology but we failed. God help us now!
In the warehouse across from the city hall is a teleporter that zaps you to the church area.

Additional twist: Before each player takes their daily turn, roll a D20 to see if you get any bonus. Please note that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing

The Rules of this game can be found here:

https://steemit.com/gaming/@happyme/zombie-adventure-game-39-sign-up-here

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP will increase the vote value! This is way superior to SBI, so a good investment for ROI).
Winners can also 3D-print their own "survival" token using this link.
And
Winners may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Zombie Turn after the players made their moves:

All zombies pre-existing on the board move. The found walker attacks and rolls 6 = success. Roll for who takes the hit (since there are just lower numbers I'll use a D6) 3,1. P1 takes the hit.

Zombies spawn at spawn sites:

Zone 1 rolls a 1 - nothing
Zone 2 rolls a 3 - walker
Zone 3 rolls a 4 - walker


G39June10.jpg

You may wish to use the template below (copy, paste, edit).
### Player ()
Bonus roll @rolld20
Action 1:
Action 2:


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46 comments
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Player 3 (1st)

Bonus roll @rolld20
Action 1: Axe the door! @rollthedice

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Shake shake shake, you roll the 6-sided die.

You rolled a 2.

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Shake shake shake, you roll the 20-sided die.

You rolled a 9.

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Boo! Try again! Action 2: @rollthedice

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Shake shake shake, you roll the 6-sided die.

You rolled a 5.

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Counter-clockwise from door, rolls for zombies: @rolltwodice @rollthedice

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You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 3.

Second die lands...
You rolled a 5.

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Shake shake shake, you roll the 6-sided die.

You rolled a 1.

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At the door is a walker, then a runner and farther inside is nothing.

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Player 1 second
Action one hit the Walker with a bat
If it hits, search, if it doesn't, attack again. Either way @rolltwodice

Posted using Partiko Android

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You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 4.

Second die lands...
You rolled a 3.

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You killed the walker and found a Molotov.

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This post has been upvoted by @opgaming. We like what you're posting, and we want to reward our members who produce quality content. Keep up the good work!If this sounds like the sort of group you want to be a part of, click the image below! We're too OP to be put down!

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Player 5 (3rd)

Bonus roll @rolld20
Action 1: Use shotgun on the runner to the north.@rollthedice

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Shake shake shake, you roll the 20-sided die.

You rolled a 9.

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Shake shake shake, you roll the 6-sided die.

You rolled a 2.

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Action 2: Try again - @rollthedice - to put down the runner.

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Shake shake shake, you roll the 6-sided die.

You rolled a 2.

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Damn, no luck, I miss my zombie goo resistant grips.

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Oh oh... good thing you have an axe.

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Player 4
Bonus roll @rolld20
action 1: move west
action 2: if anything appears kill it @rollthedice if not search the room

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Shake shake shake, you roll the 20-sided die.

You rolled a 19.

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Shake shake shake, you roll the 6-sided die.

You rolled a 5.

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You found flour. You and P2 should get together and start some sort of eatery.

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start an eatery naked lol love it

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LOL... I forgot about the naked part. It's like a nudist colony there. Everyone who teleports in loses their clothing.

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Player 9
murder time ! @rolltwodice for walker
@rolld20 bonus

Posted using Partiko Android

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You blow on two 6-sided dice, and throw:

First die lands...
You rolled a 5.

Second die lands...
You rolled a 5.

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Shake shake shake, you roll the 20-sided die.

You rolled a 9.

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Oh yea... you definitely killed that thing! Like 4 times over-kill.

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Player 2 (6th)

Bonus roll @rolld20
Action 1: Search for more food (@rollthedice)

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Shake shake shake, you roll the 20-sided die.

You rolled a 4.

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Shake shake shake, you roll the 6-sided die.

You rolled a 6.

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Yes! No zombies for me.

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Yay... now to see what you found: a x-bow and oooooo, a CZ 550! Now you just need a melee weapon. Your inventory is now full.

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(Edited)

Boo.... let's throw away these weapons and search for more food.
Kidding... kidding... so kidding.

Action 2 : Move North

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Player 10

Bonus roll @rolld20
Action 1: Shotgun the Walker at the door @rollthedice
Action 2:

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Shake shake shake, you roll the 6-sided die.

You rolled a 1.

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Shake shake shake, you roll the 20-sided die.

You rolled a 18.

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