Warhammer 40k - Review Library 359 - Chaos Knights, Knight Rampager

He is in a rush, because of his pager....

*Image from Warhammer.com

Hello everyone! Zak Ludick here from Cape Town, South Africa and this is a Warhammer 40k - Datasheet Review post!

What is it all about? It is not there to just give a stat. It is there to give MY review of the unit in the game of Warhammer 40,000

The last of the Indexes! A new challenge!

Right, I am finally ahead and by my best estimations as I explained in this Post, I should be able to keep ahead of the release curve and get the remainder of the Indexes reviewed before those Codex releases.

So I embark on a new challenge. I have calculated that there are roughly 148 reviews to do. I have chosen my frequency and have given myself 96 days to review them all. That means that I am aiming at Day 96 being the 21st of July 2025!

Today is Day 2/96.
I have reviewed 3/148.

Time elapsed: 2.08%
Review Completion: 2.02%
Basically on par.

Hobby Fund - Working myself into the clear

With my hobby posts, I generate a hobby fund. 50% of the income goes into the fund. At the moment I put all my HBD earned from Warhammer posts into my alt account @zakl.hobbyfund.

I am collecting funds in the following ways:

  • Blogging about Warhammer to earn HBD
  • Accepting donations - Can be sent directly to @zakl.hobbyfund in HBD
  • Selling some of the collection to friends.

At the current count I am paying off some hobby debts. I still have $245 to pay off!

Every bit counts!

Back to the review!

Chaos Knights, Knight Rampager

10th Edition Index

The Rampager is a metal beast with a singular purpose: To rip something apart in close combat.

They can destroy most things with a charge only unless they are something Titanic as well. They would probably stalk forward a little bit and then do a pell-mell charge towards the enemy.

They are 380pts to field.

Let's check its stats and abilities!

Stats

Movement 10"
Toughness 12
Save 3+/5++(invul against ranged only) (armor/invul/Feel No Pain)
Wounds 22
Ld 6+
OC 10

Weapons

Standard weapons: Warpstrike Claw, Reaper Chainsword, Diabolous Heavy Stubber

Ranged Weapons

Diabolus Heavy Stubber

36" Range, 3 Shots, Hitting on 3+, S5, AP0 and 1 Damage each.
Rapid Fire 3 (When firing at a target at half range of 18", add 3x attacks)

Melee Weapons

Reaper Chainsword - Strike option

4 Attacks, Hitting on 3+, S14, AP-4 and 6 Damage each.

Reaper Chainsword - Sweep option

12 Attacks, Hitting on 3+, S9, AP-3 and 2 Damage each.

Warpstrike claw - Strike option

4 Attacks, Hitting on 3+, S20, AP-3 and 8 Damage each.

Warpstrike claw - Sweep option

8 Attacks, Hitting on 3+, S10, AP-2 and 3 Damage each.

Abilities

Deadly Demise D6 (When this model is destroyed, roll a dice to see if it explodes. On a 6 it does so, dealing D6 damage to every unit within 6" of this model)

Bloodlust

Each time time model makes an attack in melee after making a charge move, those attacks have the Sustained Hits 1 rule.

Also, once per Battle, this model can Advance and Charge!

Frenzied Rampage

While within 9" of a War Dog model, when the War Dog model makes an melee attack, they can re-roll 1's to Hit.

Thoughts

Once per game this model can move blindingly fast and it can do massive amounts of damage in melee. It certainly will make the enemy second-guess their approaches in the direction where this model is laying in wait!

Scary!

That makes 7 Chaos Knight Datasheets Reviewed putting them on 70% Completed. The total of the remaining Index reviews is now 145.

Thank you for reading!

Warhammer Review Library

The current Link post is to be found HERE!

I shall leave Army and Detachment for all factions and the Datasheets of the Chaos Knights alone.

Army Rule and Detachment Rule Reviews

FactionDetachmentReview Number
Agents of the ImperiumArmy Rule #2
AeldariArmy Rule #4
Astra MilitarumArmy Rule #1
Astra MilitarumCombined RegimentDetachment Rule #1
Astra MilitarumBridgehead StrikeDetachment Rule #2
Death GuardArmy Rule Review #6
Death GuardPlague CompanyDetachment Review #4
Death GuardFlyblown HostDetachment Review #7
Space MarinesArmy Rule #3
Thousand SonsArmy Rule #7
Thousand SonsCult of MagicDetachment Review #5
Thousand SonsHexwarp ThrallbandDetachment Review #8
World EatersArmy Rule #5
World EatersBerzerker WarbandDetachment Review #3
World EatersVessels of WrathDetachment Review #6


Datasheet Review list (Alphabetical)

FactionUnitReview Number
Chaos KnightsKnight Abominant#94
Chaos KnightsKnight Desecrator#357
Chaos KnightsKnight Despoiler#358
Chaos KnightsWar Dog Brigands#30
Chaos KnightsWar Dog Executioners#31
Chaos KnightsWar Dog Huntsman#77

Thank you for reading!

** Images in this post are from the Warhammer app, or Warhammer.com or otherwise referenced.

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Cheers!
@zakludick

Hive South Africa



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4 comments

Dude.... Why are chaos knights so scary?

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That's... that is like their whole thing... Also, there are usually only like 6 or 7 of them on the board, especially if there are three big ones.

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still it feels like it will be a hella'vu fight to take them out and survive their firepower.

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Oh aye. It can be. But you can focus on killing one big one and all the little ones and you can generally win a game.

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