(Bipedal Maniac) Angry Foot
Games like this are pretty rare finds. Sure, it's based on the same formula as Superhot, and obviously a little Hotline Miami inspired. Yet, it goes further, the art style just oozes 80s spaghetti violence the likes seen from comic books. Violent imagery is kind of lacking, but look at the character designs.
Not only that, but this was made by the guys who put out BroForce, Genital Jousting, Gorn, and let's just say they're a favorite of Devolver Digital. So what makes this standout? It's fun. Just fun to play, yeah, that kind of well sums it up. It's well-balanced, plays fluidly, fun to kick the crap out of bad guys in all variety, there's no time gimmick mechanics, just au naturel.
The one key thing that drives me to play are the challenges, playing it stylized, finishing each level with the quickest time while also finishing nearly impossible objectives to get stars, to unlock different kinds of shoes. No worries, they provide benefits of different functions too.
Typical Tuesdays, barging into a gang's crib, more statistics by boot kicking down anyone getting in the way, before the gumba sized crocodile head dude gives up. Brand-new shoe, all's good in the abode, with my girlfriend chilling. Till a helicopter on the other side takes my shoes.
They even took the wall as well, and left a lousy hole for the neighborhood to see. Yeah, that's typical Tuesday in, well, S**t city. Best crime city in the entire world purely by ranking and word of mouth. So, protagonist is now super pissed, and goes on a rampage, driving to every house with his Turing 86 type, and just brutally massacring anybody that got in his way. Actually, there's no story there either.
There are 45 levels to go through. Each has objectives, the kind like killing 25 guys by explosives, using barefoot (no shoes), no killing run, just killing with feet, no damage, finishing it before time, and so on. Weapons come in three, pistol, machine gun, and shotgun. All used with the foot to kick down doors, and just continuously blasting enemies away in every room possible. And here's the other thing, room designs be all damned, since none of them look similar.
The level design in this is like going through a labyrinth. One door leads to another room, another room leads to room full of other rooms, with other guys waiting, barrels, drinks, multiple toilets, guys using multiple toilets, and way more. This is what I meant by comic book design look.
There's no such thing as practicality in a game like this, because the obscenity works long as the adrenaline, the challenges, and fairly designed areas present unique playstyles. But also, the enemy design, there's like a ton of these guys to kill. I managed to kick grenades back, I had to quickly clear out the uzis, dodge the grunts, and the crocodiles with bats. Then there's riot shields.
Trial and error works to get the best out of it, if completing objectives earn stars enough to earn a variety of different shoes. Or, maybe you could not take any of that seriously, and just go crazy. It's possible to do both, fun factor has ways of coming around here and there.
I'll be honest, I haven't been pretty sharp in the past few days, especially with all the exhausting geopolitical changes where I live. But I did have a fun time. I mean, just look at this guy stomping his foot everywhere. Funny enough, he probably does learn a move where he stays up air, flying kicking constant for few seconds like some automatic rifle.
Hey, if you want more, there's exploding heads like, you know, those guys from Serious Sam. Snakes that are, coming oozing out of sewage. Grenade throwers and riot shielders in combo. Got to learn how to hate people to really take those guys out. That's the point of it, I suppose. But what depravity should I imbue myself to continue playing a game like this? Taking out my frustrations on cartoon goons who take s**t adjacent to each other on the same restroom?
If death and wreckage awaits for these scum of the earth? Why not take the plunge? Again, there's no story reason, it feels that way because of how they're designed. Trust me, dying from a good run almost to the end point is more possible than you would think.
I'm just praying that there's no hound dogs, no, that stuff is touch too much. I can survive a shot or two, not a mullet or a dog. It largely depends on skill as well as spatial awareness, and tenacity. If not that, then farm for boots, and you're in for quite a heck of a time. Not kidding, those boots are so super useful. I wore one, and I'm shooting giant heads, with improved accuracy.
Good luck with the challenges, though, whoever decided we could do those are crazy people. But if you're up for them, have at it. I'd say it's good for improving your reflexes as well as capacity to rampage in such a monotonously crappy city filled with Saturday morning cartoon thugs. Also, the dude needs shoes to wear, who goes barging in bare feet? That's like walking in naked.
I like that obscenity vibe it has haha. I had seen the game in some conferences, it gave me the feeling of being that typical frenetic game to de-stress by killing everything, or in this case, kicking everything. I see it's more or less like that and it's great.
One of the most interesting corridor shooter this year.