Starter City Senstlessmonster Update - Mining Citizens is still great ROI 70-100% Low Cost Starter City!

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My City Overview


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Starter City Investment Experiment

I started this city based off some great posts from ecoinstant. After starting dCity and feeling like I could never earn anything given the prices and tax rate, I decided to give a shot of creating a low cost Citizen Mining to drive income. Here is the city I built that gave me the best chance (30%) to get a new citizen daily, and a 1% chance for a background.

Here is my initial investment 87 Cards, 15,174 SIM 10/29/2021

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Not too bad , just over 15k SIM to give me a pretty solid chance at getting a few citizens a week. Given the prices of citizens, there is a high probability I can sell them and generate a good ROI.

  • New Citizen Chance 30%
  • Background Animation 1%
  • Tech 1%

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Lets take a look at actual results as of 3/27/22

Lifetime NFT'S Minted - 71

Citizens Cards Minted

  • Homeless - 27
  • Immigrants - 20
  • Student - 23

Animation & Backgrounds

  • Mountains - 1

Looking at the actual ROI from Sales

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That is looking pretty good. I am running at a 2443% ROI 149 days into the project. I have almost sold enough to pay back the entire city. Its actually pretty amazing to think about. Sure the students helped but I sold too soo and sold for 600, and the price is now almost double!!! While I feel like my cards have been selling slower, it might be that the market has been more volatile and requires more monitoring to ensure competitive pricing.

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Is it still profitable? Have prices changed since I started and now my numbers misrepresent the opportunity?

This is always been a question I have when I read these... if they are 2,6,12 months old, prices move so much the claims are no longer valid. I updated my cost basis to the market prices as of yesterday. As you can see the price have increased but not significantly yet. The ROI will still be in line and still represents a great oppertunity to earn and grow with a minimal investment. I added line to track the ROI based on current price...


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Well pricing has gotten a little crazy. Given all the population changes, there has been a real increase in Parks, and it appears it might be time to search out a new cheaper source of popularity. Even with the increased cost, its still looking like a pretty solid return at over 70%. I will also mention, I forecast returns based on prior sale prices, and my student sale price is just over 500 SIM, and the current sale price is almost double. If I realize 1200 SIM a student my return would push up to around 85%.

Looks like it time to go play with the simulator and find a new way to build the city. I might make another, and ignore Tech and Art completely... just focusing on citizens at the cheapest you can get. I want to see if I can find a way to build another starter city and get over 100% for those who are just starting. It is always nice to get that SIM income and allow players to Play to Earn

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#sbi-skip



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