Tekken Review - The birth of a legend in the fighting genre
(Edited)
Many consider the first Tekken game to be Playstation’s answer to Virtua Fighter, nevertheless the relationship between the two games goes further, since at the beginning of the 90s, the development team lead by Seiichi Ishii wanted to go deeper into the 3D graphics technology thanks to the developing of the texture mapping, a technique that had been applied to the Ridge Racer game, that later they decided to use for the render of polygonal characters’ models.
That’s why in 1994, various ex-members of Sega came into the lines of Namco, they had previously developed the already mentioned Virtua Fighter, and this meant that their new project was going to be a fighting game as well. Seiichi Ishii, the designer of that Sega Arcade became the director of Rave War (an unattractive name if you ask me) which later was changed to Tekken in its final development stage.
Anyway, the Project didn’t take long into finding its own identity, since this game from Namco was going to be more fluid than Virtua Fighter, and it would also have more detailed textures and a more appealing cast of fighters, both in appearance and personality. In a fighting game the controls are a very important factor, and in that aspect, Tekken managed to stand out as well.
A button was assigned to each limb, to create intuitive movement. Like this, players could pay attention to the movements of the characters on the screen and know how to reproduce their attacks, at once. This game also rewarded rhythm over speed and technique over risk.
It also worth noticing that Tekken did not have the option of falling outside of the fighting ring, like in Virtua Fighther or Soulcalibur. The sceneries in this game were designed in a way that had no limits or obstacles, the sceneries rotated while simulating a depth effect. Besides in these backgrounds we were always shown our location, in fact the backgrounds were based on real life locations like Kyoto, Venice or Chicago.
When the game was finally released, it reached Arcades at the end of 1994, it received varied reviews by the players in Japan but it was better received in other countries. It was a lucky thing that these types of contradicting opinions were not a thing for the PS1 release, that version was unanimously well received thanks to its innovations.
The most charming one worked as a way to make the loading times more pleasant with Galaga, the game from Namco where you kill aliens, it was a mini game that allowed the access to the character Devil, and besides this warrior other ten fighters could be unlocked when finishing the game. There were a total of 18 characters and each one had their own final cutscene, these sequences helped created iconic moments, like the one where Kazuya throws Heihachi’s body from a ravine.
And this is how everything came together to create a successful game. Besides, this marked the beginning of a new saga that became a referent in the fighting game genre throughout that generation and the following ones.
Anyway, that’s all people, now I would like to know: what do you guys think about Tekken? 😎
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Recently a colleague told me to make a Tekken tournament, the idea was to make it a Tekken for PSP, but now they say it will be one of the classics, perhaps, this specific game is, a Tekken tournament would be brutal.
Good post keep it up!
That's interesting, Tekken tournaments are really cool, In fact I have participated in some.
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I've played this game a couple of times and it's really fun to play with friends. Someone might get a bit angry if they lose too many time in a row 😅 but it's part of the fun.
Nice review!
As a kid I used to get mad after losing too many times in fighting games. But over time I learned that the most important thing is to have fun.
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Me encata, amo los juegos retro.
Long live to retro games!
A very interesting Tekken story, I have not known it, I have always been a player of the saga, I really want to play the new one. My first fighting game on PS1 was Tekken 3 and wow I was amazed hahaha. Almost all versions of Tekken are good, the one I have on 3DS is BRUTAL. Thanks for share bro! Keep going!
I have watched some Tekken 8 gamplays and it looks amazing as all the games of this saga. Wish I could properly play it but my PC is not powerful enough to handle the game lol.
Thanks for stopping by!
Thanks to you for answer! i wait for a good offer in steam for take it! xD
Tekken will always be a unique fighting game, I think we cannot compare it with others because what it offers is different at every level, which is why its success after 8 installments is undoubted.
What has made it so successful is the gameplay and the fact of fighting without weapons; Virtua Fighter still doesn't matter to us, but it is no longer a game that I would recommend because it was light years behind Tekken and other games.
Tekken 1 already showed such a great way to play that then when 2 and 3 came out, they cemented Tekken as a must-have game.
You made a great review of this game with historical elements that I was unaware of, but thanks to you I understand even more, I congratulate you for it. A while ago I read another post about Play 1 games and if it weren't for the fact that I no longer have a TV with audio-video input, I would be playing and remembering good times 😅. A hug and have a great weekend 🙌😀💛... You Absolutely Rockkk!!! 👍😎🔥🎮❤️
I'm glad you liked my review. I find really interesting the history behind gaming development. I also think Tekken is an iconic saga that definitely left Virtua Fighter behind.
Best regards!