(ESP/ENG) Zombie Borbolet
- ¡Hola hivers! Buenos días, tardes o noches, depende de cuando vean este post 😁
En esta oportunidad les traigo una recreación 3d de un maquillaje que hizo @borbolet, ella es una chica hace unos maquillajes increíbles en sus post, los invito a visitar su perfil y ver sus obras, me gustan mucho.
Aquí pueden encontrar el post de este maquillaje https://ecency.com/hive-103678/@borbolet/esp-engmaquillaje-artistico-inspirado-en-zombie-pop-artzombie-pop-art-makeup-art - Hello Hivers! Good morning, afternoon or evening, it depends on when you see this post 😁
This time I bring you a 3d recreation of a makeup done by @borbolet, she is a girl who does incredible makeup in her posts, I invite you to visit her profile and see her works, I like them a lot.
Here you can find the post of this makeup https://ecency.com/hive-103678/@borbolet/esp-engmaquillaje-artistico-inspirado-en-zombie-pop-artzombie-pop-art-makeup-art
- Comencé realizando la base para la cabeza, Pensé en hacerlo en escultura, pero luego no se puede hacer la animación, así que tome un cubo con el modificador de subdivisión de superficies x2 luego lo modifiqué un poco y aplique el modificador para trabajar sobre los polígonos que se crearon y usé nuevamente el modificador para tener mas suavidad al final, pero esta vez sin aplicarlo.
- I started by making the base for the head, I thought about doing it in sculpture, but then you can't do the animation, so I took a cube with the x2 surface subdivision modifier then I modified it a bit and applied the modifier to work on the polygons that were created and used again the modifier to have more smoothness at the end, but this time without applying it.
- Seguido de esto, comencé hacer los detalles de la cara, cuenca de los ojos, nariz, y bocas jaja, si porque son varias 😁
- Following this, I began to make the details of the face, eye sockets, nose, and mouths haha, yes because there are several 😁
- De esta forma se ve con el modificador de subdivisiones activado y las otras aberturas de las bocas.
- This is how it looks with the subdivisions modifier activated and the other openings of the mouths.
- El próximo paso fue trabajar con el cabello. Asigne los polígonos de donde van a salir los cabellos, para luego hacer de peluquero jajaja.
- The next step was to work with the hair. Assign the polygons where the hair is going to come out, and then play the hairdresser hahaha.
- Después creé los materiales y una textura, esta se ajusta con la malla para pintar luego los detalles de la cara sin problemas.
- Then I created the materials and a texture, this is adjusted with the mesh to later paint the details of the face without problems.
- Por ultimo creé los huesos para hacer la animación simple de 30 cuadros, pero debo decir que le dio mas vida al modelo.
- Finally I created the bones to make the simple 30 frames animation, but I must say that it gave more life to the model.
- Bueno amigos, espero les haya gustado la zombi borbolet 😁
Muchas gracias por el apoyo, nos vemos en la siguiente publicación. - Well friends, I hope you liked the borbolet zombie 😁
Thank you very much for the support, see you in the next publication.
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Electronic-terrorism, voice to skull and neuro monitoring on Hive and Steem. You can ignore this, but your going to wish you didnt soon. This is happening whether you believe it or not. https://ecency.com/fyrstikken/@fairandbalanced/i-am-the-only-motherfucker-on-the-internet-pointing-to-a-direct-source-for-voice-to-skull-electronic-terrorism
https://twitter.com/Sterleep/status/1491202871580557312
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Gracias!! ✌️😁
Great Work buddy! It's so amazing, keep on sharing!
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Muchas gracias bro, genial que te guste
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Muchas gracias! 💙
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That is quite horrifying. Well done XD
hahahahahaa! 🤣