RE: Exode: A Collectible Space Colonization Strategy Game

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(Edited)

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Excellent write up, I've been following this game for about two years, and I love the concept and @elindos is a great guy, but everything you've described is the same as it was about a year ago, almost no signficant progress from a game-play perspective since then unfortunately.

I mean there were upgrades to the syndicate contracts last week, but honestly, I don't really want that, just get on with the game play!

I'm happy enough to support the game but I just hope there's progress this year.



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(Edited)

There definitely will be!

The article (of an amazing quality, such great work here @proto26 !) actually does not cover the second half of last year with contents such as:

  • colonization preview (the planetary map),
  • game inspector and Away Teams challenge (and a lot more data and actions on roles etc)
  • and Planetary dangers.

This is fully understandable as the guide covers the gameplay scenes. And we are still working on the "full gameplay version" of colonization to get all that.

I think it's even better this way for the guide and article, or it will be hard to maintain.

But for existing players, you are absolutely right: it gives this understandable reaction, because the accessible content and previews of colonization can't be shared in a guide yet.

And you are certain to discover all of it soon! and even before the time of our second anniversary.

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Sounds like the Cartel started looking at Exode just at the right time. !1UP

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Seems like there a lot of loose ends to tie up @elindos and @revise.spt has an excellent point: We are yearning for the game play!

Personally I think its coming and we will have an awesome time utilizing our NFT planets and assorted Packs and Cards with our fellow eXode Pilots!

Landing that crashing spacecraft onto a dodgy planet was fun and all but I have been itching to do something with it ever since besides scanning and surveying.

I guess that in short: I am eagerly awaiting more game play as well and am patiently waiting for it.

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Yes, this is true, and justified!
We need to play, and I am all on it!

No more market, website, stuff or other things before we play some more.

Game game game this year!

There is even a ward spell vs covid.

(which apparently did not work early January because the other family humans are not endoctrined enough as cyberpunk geeks, I guess)

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🤠 From your last video I could tell you were ready for it!

Its a lot for a single developer but I think you have done well so far!

Maybe the website could have something like what @PeakMonsters is for @Splinterlands. With the way the Starbase Market has been going it might remove some load off of you if such a site existed. Just an idea.

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I am absolutely for a peakexode!

Good reminder here Jacob!

I thought we had to stabilize some content and game loop before they could hop in. I do hope they would be interested, of course. :)

It's true it's best if the service is up and ready before beta growth is there, to be able to scale on something tested.

But let's show some game first now!

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Good to hear, I look forward to huge developments in 2022!

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