HIVE KILLER RESIDENCE - UNITY DEVLOG #6
Spanish Version
Hola chicos, espero que esten muy bien! Seguimos avanzando con el desarrollo de este juegazo de terror para el ecosistema de HK.
Como les comente en el anterior devlog https://peakd.com/hive-169321/@rama142694/hive-killer-residence-unity-devlog-5 esta semana empece con los interiores de las habitaciones, asignandoles un tipo de habitacion(cocina, comedor, dormitorio, etc) y armando la grilla para cada habitacion para poder empezar a colocar objetos.
Y aca les muestro como quedo!
Como en un principio la idea es tener pocos tipos de habitaciones el algoritmo de asignacion de tipo de habitacion es bastante basico ya que asigna cada tipo en base al tamaño de la habitacion. Actualmente la habitacion mas grande se asigna como living, la segunda mas grande como comedor y luego la mas pequeña como cocina. Por ultimo se selecciona al azar una cocina y las demas quedan como dormitorios.
Una vez tengamos mas tipos de habitaciones el algoritmo va a tener que ser mas complejo ya que vamos a buscar que la casa tenga una coherencia. Por ejemplo si la casa tiene una despensa con los alimentos esa habitacion va a tener que estar relativamente cerca de la cocina.
Luego a cada habitacion le cree su propia grilla. Como les habia comentado cada grilla iba a contar con una parte centrica (la parte blanca), los laterales (parte celeste) y las esquinas (parte amarilla) porque vamos a tener objetos que van a necesiar estar en el centro, otros en los laterales y otros en las esquinas.
Las esquinas amarillas no se ven muy bien porque se superponen con las celestes pero estan ahi.
Y eso es todo por hoy chicos! Espero que les este gustando como va quedando, yo la verdad estoy muy contento con el progreso conseguido hasta ahora. En esta semana voy a empezar con cada habitacion en especifico, creando su algoritmo para colocar los objetos!
Como siempre cualquier comentario u opinion es bienvenida! Espero que tengan una excelente semana y nos vemos el siguiente lunes!
English Version
Hi guys, hope you are doing great! We keep moving forward with the development of this great horror game for the HK ecosystem.
As I told you in the previous devlog https://peakd.com/hive-169321/@rama142694/hive-killer-residence-unity-devlog-5 this week I started with the interiors of the rooms, assigning them a type of room (kitchen, dining room, bedroom, etc) and making the grid for each room to start placing objects.
And here I show you how it looks like!
As in the beginning the idea is to have few types of rooms the room type assignment algorithm is quite basic as it assigns each type based on the size of the room. Currently the largest room is assigned as the living room, the second largest as the dining room and then the smallest as the kitchen. Finally a kitchen is randomly selected and the others are assigned as bedrooms.
Once we have more types of rooms the algorithm will have to be more complex since we will look for a coherent house. For example if the house has a pantry with food, that room will have to be relatively close to the kitchen.
Then each room will have its own grid. As I mentioned before, each grid will have a central part (the white part), the sides (light blue part) and the corners (yellow part) because we will have objects that will need to be in the center, others in the sides and others in the corners.
The yellow corners don't look very good because they overlap with the light blue ones but they are there.
And that's all for today guys! I hope you're liking how it's going, I'm really happy with the progress so far. This week I'm going to start with each specific room, creating its algorithm to place the objects!
As always, any comments or opinions are welcome! I hope you have a great week and see you next Monday!
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