[SPA-ENG] Lord Arianthus | Splinterlands Art Contest Week 182

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(Edited)

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Hola Hivers, saludos a todos, hace tiempo que no participaba en esta competencia semanal ofrecida por splinterlands, por lo que me siento muy emocionada de traer un modelado en blender a esta competencia. Saludos a todos.


La Carta que elegí fue Lord Arianthus Es una carta legendaria neutral, con 6 de vida y 1 en agilidad, su principa caracteristica en la habilidad de Escudo el cual reduce los daños de ataque cuerpo a cuerpo y a distancia además de void que reduce lo daños de ataques magicos.

Hello Hivers, hello everyone, it's been a while since I participated in this weekly competition offered by splinterlands, so I'm very excited to bring a blender model to this competition. Greetings to all.


The Card I chose was Lord Arianthus It is a neutral legendary card, with 6 life and 1 agility, its main characteristic is the Shield ability which reduces melee and ranged attack damage as well as void that reduces the damage of magical attacks.

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Pimer paso:

  1. El modelado del rostro lo conseguí gracias al demo head de zbrush pero termine esculpiendo en blender.
  2. Le agregue color al material.
  3. Añadí un sistema de partícula de cabello.
  4. lo peine de manera que pareciera flotando.
  1. I got the modeling of the face thanks to the zbrush demo head but I ended up sculpting it in blender.
  2. Add color to the material.
  3. I added a hair particle system.
  4. comb it so that it seems to float.

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Segundo paso:

Proceso de modelado de la pecera. Después de modelado agregue el color y la textura al material. El material del vidrio lo conseguí gracias a blenderkit al igual que el cráneo.

Fish tank modeling process. After modeling add color and texture to the material. I got the glass material thanks to blenderkit as well as the skull.

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El proceso de modelado del suelo lo hice subdividiendo un plano y agregando y modificador de desplazamiento. El material lo obtuve gracias al addon blenderkit. El logo del splinterlands conseguí, convirtiendo el logo a formato vectorial .svg y extrayéndolo en blender.

I did the ground modeling process by subdividing a plane and adding and offset modifier. I got the material thanks to the blenderkit addon. I got the splinterlands logo, converting the logo to vector format .svg and extracting it in blender.

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23 comments
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You should throw this in the post tomorrow in the comments for 183. The deadline is 5pm CST.

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Thank you very much, I'll do that! :)

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Cool! Sorry if i wasn't clear in my comment. The deadlines are on Saturday at 5pm CST so you missed entry for 182 weekly contest... but you can just drop your link and an image of your art in 183 and you will be entered into this week's contest. =) Cheers!

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Thank you very much I read the rules after your comment. I will leave my link in the post of week 183. Thank you very much for your comment, it helped me a lot.

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(Edited)

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That so cool 3d artwork there! Keep it up!
!1UP !PGM !PIZZA

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Beautiful your work! I loved the new hairstyle you did for him, Lord Arianthus should consider you his personal stylist because he is really handsome at your job. Beautiful!

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jejej muchas gracias, queria que fuese un poco mas joven que el original :), muchas gracias por pasar por mi post!

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También pensé en hacer este, quizás luego lo intente.
te quedo super

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Muchas gracias :), yo quiero hacer el rusty android creo que lo voy a intentar para la próxima semana

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