GODS UNCHAINED || The power of 'armor' (In the nature deck)

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(Edited)

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English

    In my previous video, I said that the main thing in the deck I use most often is creatures with the armor ability.

    So far, this is the ability I've used to strengthen my deck and climb in rewards. The most powerful armor cards are present with the nature goddess. Especially Aspect of the Pangolin, a four mana spell that gives armor +3; very useful to start strengthening a creature of your own.

Español

    En mi video anterior, comenté que lo primordial en el deck que uso con mayor frecuencia son las criaturas con la habilidad armor.

    Hasta ahora, esta es la habilidad de la que me he valido para fortalecer mi deck y escalar en recompensas; y las cartas con armor más poderosas están presentes con la diosa de naturaleza. Especialmente Aspect of the Pangolin, un hechizo de cuatro de mana que da armor +3; muy útil para comenzar a reforzar a una criatura propia.

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    Anyway, regarding my deck I made some small adjustments (compared to the one I showed in the previous video). Basically I added a couple of Black Jaguar with 3/3 stats and regen 1.

    Probably armor is the most broken thing in the game, in my inexperienced opinion, and sooner or later they'll end up nerfing it, but in the meantime I'll take advantage of it.

    En fin, respecto a mi deck hice unos pequeños ajustes (en comparación al que mostré en el video anterior). Básicamente agregué un par de Black Jaguar con stats de 3/3 y regen 1.

    Probablemente armor es lo más roto del juego, según mi inexperta opinión, y tarde o temprano terminarán por nerfearlo, pero mientras tanto lo aprovecharé.

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Screenshot from gudecks.com

Juan Pavón Antúnez

 
 

Translated with the help of DeepL || Traducido con la ayuda de DeepL

All images used for this post are screenshots while playing the game.

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10 comments
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Armor has been there for a while it is broken in most cases that's why they are expanding the balancing phase just to address it

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Well, I hope it will soon be adjusted so that GU will be more competitive.

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Your post is just right! My first card with armor was "Aspect of the Pangolin". Very much needed spell. The main thing is to use it intelligently. My next purchase is "Giant Pangolin". A good replacement for it at the moment is Green Giant with Confusion and Overkill ability.

🅱🅻🅴🆂🆂🅴🅳 🅱🆈 🆃🅷🅴 🅶🅾🅳🆂

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I haven't played Green Giant in my deck yet. But, based on its stats, it's sure to be an unstoppable creature when paired with Aspect of the Pangolin.

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That's right. I added 2 Green Giants and if random favors them, they become executioners for any deck, since they deal damage to a god even if you hit a creature

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IMO armor isn't absolutely broken, but it could definitely have some work done to make it enjoyable for players who can't deal with it immediately while still largely retaining its power, like an armor reduction every time it gets hit. The GU team has already put out a statement that seems to suggest an armor re-balancing is coming soon, so hopefully it'll be a well-balanced change.

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What you propose to reduce armour for each hit the creature takes is pretty cool. In principle I think the problem with "armor" is that other abilities like "burn" or "deadly" are almost obsolete to deal with it.

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