EoS Rewards Experiment | How many EoS in 2022 does it take to make $$$? | Update #3

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(Edited)

Greetings Splinterfolk!

The purpose of this series of posts is to find out how many EoS Rewards it takes in order to make profit on an alternate account. If you would like to read all of the posts in this series, you can find them here.

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Parameters

  • All of the EoS Rewards will be from the Silver III tier (12 chests)
  • Only Reward Cards and DEC will be taken into account when calculating the $ Value
    • The $ Value of Reward Cards will be calculated by taking the highest Bid Price of the specific card on peakmonsters.com
    • The $ Value of DEC will be calculated by taking the highest Buy Order on Tribaldex
    • The $ Value of Rewards Cards and DEC will be rounded to the nearest thousandth
  • Only EoS Rewards that occurred in 2022 (Starting from 15th of January) will be taken into consideration
  • 5 Accounts will be utilised and the results from each account will be averaged
  • Once an account surpasses the $10 evaluation (Cost of Account), it will be recorded and the experiment will end for that account

$ Evaluation Experiment - Two Strategies

There will be two recordings for $ Value on each of the experiment accounts. The reason for this is to run another experiment inside this experiment. I want to know whether it is better to:

  • Immediately sell the Reward Cards and DEC from the EoS Reward
    • This option will be recorded under the "$ Value OTD" which stands for "Dollar Value On The Day"
  • Keep all the Reward Cards and DEC from the EoS Reward to sell at a later date
    • This option will be recorded under the "$ Value ACC" which stands for "Accumulative Dollar Value"
    • For this option, I will choose to ignore any SPS Airdrop points that the Reward Cards and DEC generate and I will also not include any rental gains from the Reward Cards in order to be as accurate as possible

The winning strategy will be the one that reaches the $10 evaluation the quickest, however, the experiment will only end for the account once both $ Values have surpassed the $10 evaluation. In addition, once the EoS Rewards Experiment is completed, I might continue with the $ Evaluation Experiment for the entirety of 2022.

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Overview of 3 EoS Rewards

AccountReward ChestsRegular CardsGold CardsDECPotions$ Value OTD$ Value ACC
Experiment #1362101034$1.395$1.569
Experiment #2362401407$2.237$2.35
Experiment #3361701404$1.113$1.227
Experiment #4361905519$3.178$3.326
Experiment #5361606212$1.837$1.837
Total18097099636$9.76$10.309

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Experiment Account #1 - $0.457

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Experiment Account #2 - $0.544

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Experiment Account #3 - $0.376

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Experiment Account #4 - $2.389

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Experiment Account #5 - $0.349

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Market Pricing

DEC - $0.00355

Common

Pelacor Conjurer - $0.039
Pelacor Mercenary - $0.040
Pelacor Bandit - $0.038
Venari Heatsmith - $0.036
Gargoya Lion - $0.035
Pelacor Deceiver - $0.035

Rare

Venari Wavesmith - $0.150
Venari Crystalsmith - $0.145
Naga Assassin - $0.143
Venari Bonesmith - $0.141
Twilight Basilisk - $0.141
Exploding Rats - $0.141
Venari Seedsmith - $0.141
Gargoya Devil - $0.141

Epic

Uraeus - $0.641
Djinn Chwala - $0.609
Lava Launcher - $0.611
Djinn Renova - $0.613

Legendary

Djinn Oshannus - $5.433
Harklaw - $3.230
Djinn Biljka - $3.222

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Thoughts and Comments

Well, it seems that the hypothesis I made in my last update has already been proven incorrect as the $ Value ACC is already higher than the $ Value OTD. The reason for this is mainly because the common and rare reward cards have increased in price by up to 30%. Interestingly, the epic and legendary reward cards haven't moved much in price since my last update. I wonder why this could be? Does the market really value the common and rare reward cards that much or is it just for the collection power?



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