'22' - New Original Music - The Start of a (Very) Rough Idea from Earlier This Week - Electronic/Instrumental + Walkthrough
This started just as an experiment
with the Steven Slate Drums demo, and some effects, just to see what kind of sounds I could get, but when I found a cool Portal delay that worked with the ride cymbal, I figured I'd try and use it, with this being the result. It's definitely rough, levels are all over the place, but I think there is potential, though I'm definitely going to need to tweak stuff, and change other parts up. Tracks 1, 2 and 3 are the drums, divided up into the ride in Track 1 w/ the reverse delay from Portal, the kick in Track 2, and a rimshot pattern in Track 3. Track 3 also has the hi-hats, which come in during the green section. The rimshot is way too quiet, and probably too 'acoustic' sounding, so I may effect it, or find something more digital to use. I also am not sure about the super simple kick pattern; as I edit this, I'll try some more interesting patterns for these parts assuming they work better with the rest of the tune.
Track 7, LABS Piano Pad
Listen to 22 here...
Track 4 was a chordal thing which used one of the LABS
textural pads; I recorded this to audio, initially intending to warp it, but I wound up just cutting out a 16 bar part, which makes up the basic progression under the whole song. It's in Cmin, but had a lot of extensions, so it's sort of just a blur of sounds, which becomes more defined by the bass notes played by other instruments. Track 5 handles those bass notes, with another LABS pad, though I may try and find something more bass-synth-esque as I work on this. I do like the changes in harmony though, with Track 4 on top. Track 6 adds a piano pad, over the 'A' section (in Yellow in Track 5). I just wanted to differentiate the two parts, so Track 7 is only used on the B part (Green in Track 5). Track 8 is a transitional 4 note walk up, using a new ROLI synth, and finally, we have Track 9, only used for the last 8 bars of the B parts. It provides that warbly, high-pitched melody line. I like the progression, maybe not the synth, so we'll see where it goes. All in all, although rough, there is some stuff here I think could become a lot cooler, so I'll spend some more time with it and see what happens.
Enjoy the idea thus far!
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