Zombie Adventure (Minting Madness) - Game 98 - Day 62 (Sept. 10, 2024)

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ZombiBanner4.png

Objective:

Have at least 7 happy coins in your inventory, which will earn you a Hive SBI.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem New content updated within 10 seconds.
on Hive New content updated approximately every minute.

Prizes:

Hive Basic Income sponsorship for collecting 7 or more happy coins. PLUS...
Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Minting:

In order to mint a happy-coin, you must deposit a happy-coin into the mint and pull the lever (2 actions). Your original coin will come out of the machine and you may retrieve it (another action). A new coin will be minted and appear somewhere on the map. To determine its location, roll a D6 and use values between 1 and 5; starting from the bottom right corner (where everyone begins) and count columns to the left. Then roll a D12 and use only values between 1 and 9 to count rows up. That is where the coin appears.

PLEASE NOTE that dropping 2 coins into the machine without pulling the lever in between will cause the machine to jamb!

Zombie turn after the players made their moves:

  • Zombies preexisting on the board move toward the players.
  • Rolls for spawning are: 1,3,5, so nothing, walker and runner spawn.


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Please use my online tool for determining actions.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


MoreSP.jpg

SteemGCs.png



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39 comments
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Player No. 11 (order No. 1)

Bonus roll: 12
Action 1: Move north.
Action 2: Move north.
Action 3: Axe the walker in our square. Roll 4 and kill it.
Have some !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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Can I take three coins from you to get my 7? Do we have to worry about coins for Player 1 since he was here for a few days but disappeared?

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That's the plan... either I give you the coins or you can take them from me. Once we all have our 7 coins, the game's objective has been accomplished. If P1 had actively participated, I would have suggested that we revive him but since he only half-heartedly popped in and out and back in again, I didn't see any enthusiasm worth making the effort for, so I agree with P6 and that we should not bother.

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(Edited)

PIZZA!

$PIZZA slices delivered:
jfang003 tipped happyme
happyme tipped aussieninja
happyme tipped jfang003
secret-art tipped happyme
@happyme(3/15) tipped @secret-art

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Have some !BEER and a !HUG.

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I mint some !hivebits.

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Player No. 7 (order No. 2)

Bonus roll: 7
Action 1: Move North
Action 2: Use my shotgun on the zombies east of me. Rolled a 2 and missed.
Action 3: Use my shotgun on the zombies east of me. Rolled a 6 so I killed the runner and walker.

!LUV

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Thank-you for the !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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!HBIT

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Player No.6 (order No. 3)

Bonus roll: 8
Action 1: Move East stepping over all the zombodies.
Action 2: Swing my axe at the Hulk in my square (rolled a 2) - MISS!
Action 3: Swing my axe again (rolled a 6) - SLASH!

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