Zombie Adventure (For Science) - Game 91 - Day 49 (Jan. 19, 2023)

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Affiliate program links you may wish to take advantage of:

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Objective:

During the calamity of evacuating the town, the head of the university research dept. left some very important samples behind in the lab's safe. Retrieve those samples.

Players can see a spreadsheet with their inventory and health here:

ctrl + L-click OR R-click and choose to open in a new tab (these are the ONLY solutions I found for opening a new tab/window).
https://docs.google.com/spreadsheets/d/1k5jXGMU9CF-9V3ZCz2YHGP7aswEiTizxfu4SBy-s2vI/edit?usp=sharing (make sure you are on the ZOMBIES tab).

The Rules of this game can be found here:

on Steem
on Hive

Prizes:

Everyone who plays gets daily up-votes on their comments. (Delegating SP/HP will increase my vote value).
Survivors can also 3D-print their own "survival" token using this link.
And
Survivors may claim their buttons by copying and pasting the following code and proudly display them on their pages:
![SurvivedButton2.png](https://steemitimages.com/DQmTam1MrwcbLssSvPykpvUNYVY4aJKfhE2pQnTMwQRzzSh/SurvivedButton2.png)

![SteemButton2.png](https://steemitimages.com/DQmTwsQMxDVZgNMfniXk5Dme1ZnoAwAWjyirsgVcp3qSyeD/SteemButton2.png)

Additional twist:

Before each player takes their daily turn, roll a D20 to see if you get any bonus. **Please note** that the bonus must be used during the CURRENT TURN. If you do not specify to which action you wish to apply the bonus, it will be applied to your first action where applicable.

Zombie turn after the players made their moves:

  • Existing zombies on the square map move closer to players, while the zombies on the tall map just stand around.

Zombies spawn at spawn sites (square map):
SZ-4 rolls a 6 - hulk
SZ-5 rolls a 3 - walker
SZ-6 rolls a 2 - nothing

Zombies spawn at spawn sites (tall map):
SZ-1 rolls a -
SZ-2 rolls a -
SZ-3 rolls a -

SafeCombo4piecesWhite.jpg

G91Jan19S.jpg

G91Jan14L.jpg

Please use my online tool for determining actions.

  • There is no need to roll twice for searches because the search function already has the roll for finding an item or finding a zombie built into it, so when searching, simply input the number of torches you have (default is zero, so if you have none, you need not enter anything) and click SEARCH to see what you found.
  • If you have a "double damage" that you wish to use with a search, you can add a torch to double the take.

NOTE:
You can also download an HTML file to run your own random number generator,
or get the revised, but more specific (thus less adaptable) version.

You may wish to use the template below (copy, paste, edit).
### Player No. (order No.)
Bonus roll:
Action 1:
Action 2:
Action 3:

Tagging players ( @simplegame, @holybread, @dksart, @badpupper, @aussieninja, @hhayweaver, @jfang003, @luizeba, and @secret-art) so you know a new post has been made. You can post to either or both chains.


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45 comments
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Player No. 11 (order No. 1)

Bonus roll: 15
Which way to move? West has the greater life points, so I'll take that path.
Action 1: Move west.
Action 2: Move north.
Action 3: Use my CZ 550 to shoot the hulk to the west. Roll 4 and kill it. (Oh yea!)
Have some !ENGAGE 25, !PIZZA, !LOLZ and !HYPNO.

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(Edited)

PIZZA!

$PIZZA slices delivered:
happyme tipped secret-art
jfang003 tipped happyme
@happyme(3/10) tipped @aussieninja
happyme tipped jfang003
secret-art tipped happyme

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Hi @happyme - I think you might have gotten the player numbers mixed up this turn. P11 didn't move at all yesterday, P6 moved West and then North and P7 moved East.

P11 has moved today as if it was a continuation of yesterday rather than how the board looks today, so I'll do the same.

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Oh dear, am I going senile? Why do I keep messing up?

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Haha, I'm sure you're not going senile! It's such an easy mistake to make... I know I made so many mistakes when I was running games, there's just a lot to keep track of.

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Whew! I'm feeling old (69) and my eye-sight is getting quite bad, so I thought perhaps my mind is starting to fail too.

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Player No.6 (order No. 2)

Bonus roll: 9
Action 1: Attack the Walker in my square with my axe (rolled a 6) - SLICE!
Action 2: Move North
Action 3: Shoot the Walker to my East with my shotgun (rolled a 3) - MISS!

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Do you have an axe? I know you got a bat from P7 a while ago.

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Ahhhhhhhh, you're right! I'm sorry!

I had an axe in the first half of this game until I died, and now I've got a bat. I'm so glad I didn't try to follow through or anything. Thanks for picking up on that.

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Like someone else has mentioned, I will move according to where I left off yesterday.

Player No. 7 (order No. 3)

Bonus roll: 16
Action 1: Shoot the runner in my square. Rolled a 1 and missed
Action 2: Shoot the runner in my square. Rolled a 3 and missed
Action 3: Shoot the runner in my square. Rolled a 6 and killed it

!LUV

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