'OnKilter2' - New Original Music - Some More Tweaks...
So I made some smaller tweaks
to yesterday's idea, which I think have helped a lot. Nothing huge, and only two new tracks (technically only 1 original), but things have much more of their own space now. Firstly, we have Track 2, which adds a new kick drum, which I think helped quite a bit as the previous one was a bit too mid heavy. Together, they fill in the space quite a bit better. Tracks 4 and 5, the keyboards, have a high pass filter now; it turned out the low end on that was muddying things up a LOT, and a lot of it was just extra stuff, no real harmonic information. For the audio clip drums (Track 6), I boosted the highs a bit, so the hats are a bit more prominent, as they were a little quiet previously. Track 7, the bass synth, I compressed, but also raised in volume a bit, cause it was too quiet for sure. Track 10 was the last new addition; it was a single note line, played by Track 9. I recorded the audio to 10, then wraped it a bit. The reverb on it caused it to come in late, so I put it on beat, and stretched some bits out to get a bit more of a glitchy sound. It now pans across the spectrum, just playing single E notes. Nothing too wild, but I like the effect. Overall, I like this idea a lot so far! I like the bass, but I am starting to think maybe, at least rhythmically, its got a bit too much happening that distracts from the other rhythms of other instruments, so I'll play around with simplifying or replacing it. If that becomes something, I'll share the results.
Clearing out the low-end on Tracks 4 and 5 to make room for bass/kicks
Listen to OnKilter2 here...
Hope you enjoy!
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