Splinterlands Strategy | Getting Sthispa To Work!

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It has been a while since I made a Deck Theory Crafting post for Splinterlands. My previous 2 were my Favorite Water & Death Decks and this time around I'm trying to get the Sthispa Summoner to work!


Strong Decks vs Fun Decks

One of the things I like about Splinterlands is that you can get creative in making your deck making it so that there is a ton of synergy between cards. Unfortunately, there are limited spots where this actually can be done as the most fun and creative decks aren't always the strongest ones especially since there are so many different rule sets.


Speed Rules The Meta

If you want to win matches in Splinterlands, you pretty much need a fast deck and not neglect the speed factor. Not only gives this an advantage to attack first but it also increases a chance for the opponent's melee or Ranged attacks to miss. One of the most fun things in the game for me is to play decks where it becomes nearly impossible for the opponent to actually hit your monsters. While it by no means is optimal since there are many ways to counter it (Reflect, Thorns, True Aim, Speed ...) I still am trying to get a deck to actually work consistently. The main pronlem is that most players play fast decks which reduces the speed advantage you have by building an extreme high speed deck.

The Phase Ability

This is the ability that makes it so that magic damage also has a chance to miss the target. So when you have a high speed monters with extra abilities like Fly, Dodge, Blind, increased Speed, they nearly become impossible to hit. Since nobody is really playing the True Aim ability which makes attacks always hit it somewhat it viable. I recently leveled up my Phanton of The Abyss which is the fastes monster in the game as it by default had 6 speed along with the Fly And Dodge ability. Also giving it the Phase ability while increasing the speed some more in theory can make it a monster that is impossible to hit even by fast monsters.


The Strategy

So the Strategy is to play Sthispa giving the Phanton of the Abyss the Phase ability along with some supporting monsters hoping the opponent doesn't use too much damage reflect. Especially with game rules where all monsters get 1 Resurrect it can get wild. Playing Vruz in the 1st place will twice increase the speed and Damage of the Phanton of the Abyss, The Rule Of The Seas remains one of the most powerful monsters and it also, in this case, proves its worth with the speed increase. Other supporting Monsters can be theSpirit Miner or the Flying Squid to blind the opponent. The River Hellondale also potentially resurrects the Vruz for extra speed. The Runic Skyclaw is an excellent backline monter also having high speed and the Fly Ability.


Example Battles

Example #1
This one is exactly as outlined with game rules where no heal is allowed which is no issue as the point is for the opponent to miss needing less heal. I play the Vruz in first position aiming for it to do some damage an have die twice after it gets ressurected by the Rivor Hellondale. The Flying Squid provides blinds the opponent while the Rule Of The Seas gives even more speed and reduced the Magic damage of the opponent. In the backline the Runic Skyclaw protects against Sneak attacks.

The opponent had a total of 16 misses !!


Example #2

In this one no sneak, Snipe, Opportunity was allowed so a combination of building a really strong Phanton Of The Abyss while doing targeted heavy damage with 2 ranged backline monsters was the strategy.

With a total of 11 misses my Phanton of The Abyss didn't get hit once while the backline just ripped through the monsters of the opponent that got in 1st place.


Example #3

In this one there was a game rule which gave all monsters 1 resurrect while no ranged damage was allowed. So again Vruz in 1st place folowed by the Phanton of the Abbys and the Flying Squid & Ruler of The season to give blind and reduce magic damage. I also played the Chaos Dragon to Splash a lot of damage and the Merdaali Guardian to provide some heal.

With over 45 misses! it was just impossible for the opponent to get a hit in leaving 5 of my monsters alive with all having a ressurect left in them.


Conclusion

Making your own custom decks around a strategy remains one of the most fun aspects of Splinterlands and it really should be implemented more into the game not only for players who actually own a lot of cards . While it by no means is a unbeatable combo, the Sthispa along with the Vruz followed by the Phanton Of The Abyss is a strategy that under the right game rules for sure can work making it impossible for the opponent to hit.


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6 comments
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Thank you very much, I have been looking for a long time to see how they use this summoner to be effective.

The ability has caught my attention, but I haven't seen it used much, which is an advantage. A lot of people just copy lineups they see in battle, doing something different makes more sense.

In bronze there are not many monsters that give speed, do you think that from the silver level onwards it is more useful?

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