RogueTech: Bengy's Maurauder's (AAM #002)
Bengy's Marauder's are now in a bit of a holding pattern.... just sitting tight on a safe-ish half green skull planet with little in terms of interest from either the Clans or the Great Houses. It means that many of the missions are pretty simple, mostly hunting down vehicles instead of Mechs... and when there are Mechs, they tend to be light and primitive ones with little to offer in the way of salvage.
However, a mercenary company shouldn't over-reach... the danger is that you are one step and bad battle away from disaster, both financial and material. So, the Marauder's need to grind the easier missions for C-Bills and the occasional gem of LosTech or Clan Tech.
The Argo needs to be upgraded, and the Mechs need to be better outfitted, and the pilots could do well with a bit more experience before we start to hunt around in more lucrative fields of war.
... and it appears that I spoke too soon... House Davion took an interest in this hot little backwater planet, and now there is the choice to either help the Lyrans defend... or the Davions to attack the planet. Or... to stay clear and to live to fight another day. I chose the third....
... and a few missions later, I made the decision that I would make the long cross Inner Sphere journey to where the Clan incursion was. I figured that I could still keep fighting the low-intensity battles, but against the more technologically lethal opponents in order to try and capture some of that high-tech loot.
But, the Marauder's only had the financial resources to make it half-way before needing to set up a temporary camp to complete a few more missions to finish the journey to the treaty border.
... but we finally made it to the small planet of Blue Diamond that is just on the Lyran Commonwealth's side of the treaty border with the Clans, at the node of the sectors that are occupied by Clan Wolf, Falcon, and Ghost Bear. Looking forward to fighting against (and for...) the descendants of Kerensky!
... oooh, and there are quite a few missions. I'm going to prioritise fighting AGAINST the Clans as I want that sweet loot!
And now we take a tour of the current Mech stable of the Marauders. The vehicles and Battle Armour end of things stays the same... The Typhoon is punching quite lethally above its weight with that AC20 and an array of lasers and missiles. An alpha strike from it can cripple anything smaller than an Assault or Heavy Mech.
The Battle Armour is a bit more problematic... they are too slow to join the offensive maneuver battles, but they are decent enough at defence. I really need an OmniMech to help them dart around the battlefield...
The Hector is still slowly being upgraded, and the electronics is completely upgraded and a good chunk of Clan Tech has been integrated into the structure and weaponry. The Engine still needs to be upgraded to a Fusion core, and this will transform this machine into a lethal heavy hitter... but that costs more C-Bills than I have managed to save and nearly a month in the machine shop.
The Dervish is now almost fully outfitted as a missile boat, with some incendiary LRMs to pin down enemy Mechs and a few Streak SRMs to provide that close in punch. Surprisingly fast for its weight, it is definitely serving the flanker role quite well! As soon as some Clan Tech gets in, this will be even more lethal!
The Assassin was outfitted to be an infantry killer... its doing its job, but I do find that it has a pretty soggy punch when it comes to engaging vehicles or Mechs. I will have to rethink this loadout... or replace the Mech with one of the reserves when they are combat ready.
The Commando is serving as a spotter and Electronic Warefare unit... its okay, but I need to get some artillery tags in there as soon as possible. The problem is that there has been none in salvage, and none in stock in the stores. So, it just serves as an annoying distraction for the moment.
This Clint is a captured Mech that could replace the Assassin. I have a nice large Ultra autocannon that could make this Mech a viciously nasty flanker... but it does need to have the engine upgraded to an XL variant to make it possible... otherwise it becomes a single weapon glass cannon. But... money...
Another captured Mech is this 50 ton Sarissa... again, it has a lot of potential... but it is built around the same primitive technology as the Hector. So, for it to be anything close to useful, it will need a serious overhaul. It stands as a very long term project to bring this up to a fighting state.
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