Splinterlands Weekly battle Challenge! | Goblin Physics
(Edited)
The Magi Tower is where Goblins go to learn how to use psychic abilities. It isn't just a gift Goblins can learn, but due to the proximity of Gobson, Goblins tend to show up more frequently. The Magi who calls the tower home, enjoys teaching the art of using one's mind to move objects and read thoughts. Goblin Psychics use their abilities to perform work in Gobson or become adventurers and practice to become a full fledged Summoner.
SC : Splinterlands
BATTLE LINKS : Battle Replay
My Line Up Explanation
- leagues = Silver 3
- Fog of War = Monsters Loses the sneak and snipe ability
- Stampede = The Trample ability can trigger multiple times per attack if the trampled Monster is killed.
- 42 mana = this was high mana, so I will definately use full 6 monsters
- summoner = only Dragon can't be used
The summoner that I used in this battles was Obsidian. It is a rare earth summoner from the Chaos Legion edition, currently it is playable freely in the game but you can use him in level 1 only, I used level 2 Obsidian in this battle. I bought 5 Obsidian in the market and leveled them up. Obsidian give +1 to all ally magic monsters, In Fog of war ruleset magic and ranged attack mostly will be chosen by all of us cause opportunity monsters are quite scarce. in this battle our summoner can be useful to summon higher level monsters.
In the high mana cap we will use the best tank for our line up cause we have so much mana to spend, as in the Fog of war ruleset enemy will likely to chose magic or ranged attack so I thought the best capable tank was Mustang, Mustang had void ability that can reduce incoming magic attacks to tank our monsters in the backline, His 4 speed could evade most of ranged attack because in ranged attacks monsters usually has lower speed, hopefully enemy's attack often miss on this creature
In this battle I chose to focussing on magic attacks. The monsters I put on the second position was Regal Peryton, I plan on using him as a second tank after mustang get killed. This card has flying ability that has a high chance to evade a melee or ranged attacks. his 6 speeds make it difficult to be damaged. At level 2 this creature gains 1 speed thus makes his total speed become 6 and having 6 health is quite to takes a lot damage. his attack only 1, since we used obsidian this monsters attack turns to dealing 2 damage each round
Support cards were a good choices to use in terms of Fog of war ruleset, the treat is only come from opportunity monsters, for this battle I choose Goblin Psychic not because he is the themed monsters this week, but I always use this card already in my daily battle, what's so special about this card is his ability that can heal our first position monsters (our tank) so the strategy to make use of his healing ability. The best part is not over yet, his magic attacks can also deal a massive damage, with obsidian in our hand this card can deliver 3 magic attacks.
With so much mana to spend I still chose another magic attacks in my deck, in the fourth position I put spirit hoarder as a magic support along mycelic slipspawn (later placed at the last position) these cards can do a health healing combo by using taunt and triage effect. I found this combo useful in telegram channel of the my country community. I directly bought this card in the market cause I was building earth deck and I want all the cards must be owned. this card cost only 3, it's suitable in both low and high mana cap.
Magi Necrosi is placed in the fifth position. I thought this card is quite powerful with 2 magic attacks this card obviously will deliver poking damage to enemy monsters. I put him in the fifth to take some damage by blast ability, the taunt monsters in the last position will take all the damage and blast ability will be received by this card.I thought his 5 health is enough to take some damage, in building my earth deck I also buy this card, very usefull card to use with obsidian
As I mention before the sixth monster was Mycelic Slipspawn, I leveled up this card to gain 1 additional health, this card has taunt effect that makes it taking all the possible damage by enemy's monster, this ability best combine with triage effect that heal ally monsters in the backline that receive the most damage, this making it more sustain in the back row. I put this card in last to prevent blast ability to break my back row line-up. His 9 mana cost was not dissappointing to spend, this card has 11 health, 2 magic attacks, 2 speed and taunt ability.
Did My Strategy Worked? What will I do Differently?
Using the combination of triage and taunt monsters works perfectly in this match, this combo takes so much damage, makes my monsters focusing dealing damage to enemy's tank. My mustang sustain in the battle because it is healed by Goblin physics and take lesser damage due to enemy's monsters targetting taunt ability
About Goblin Physics
What I like about this monster :
- Ability heal : Heal ability is important to keep your tank sustain in a battle, healing is like getting more damage as our tank deliver attacks to the enemy's more often
- got 2 magic attacks. is so helpful in many situations, magic attacks can guarantee successful hit, will hit even the fastest monsters
What i don't like about this monster:
- the mana cost of this card is quite bit, in a low mana cap I suggest not to use this card, other heal monsters in earth splinter can be summoned instead with only 4 mana
- this card only has 1 speed that makes him a bit diffucult to use especiaaly if you want to heal a tank, probably your tank will already get killed before this card's turn arrive
When to use Goblin Physics
I suggest you to use this monster only for this situation:
- When you need a support to heal your high health tank, in high mana cap this card can be a good support especially when your tank has high basic health;
- On high mana cap battle. This ruleset allow us to use high mana monsters that has good stats. this card could be fit as this card has 2 attacks, 6 health and healing ability;
- Fog of war ruleset. most magic and ranged attack that has low health they are best used in fog of war ruleset, because the only treat that occur is opportunity monsters and that can be avoid by putting low health monsters in front of our key monsters
- Explosive weaponry ruleset, this ability can makes enemy's monster suffer from additional blast damage and since goblin magic attacks is 2, pairiing it with obsidian will become a serious damage to enemy's monsters
When to Avoid using Goblin Physics :
I don't recommend you to use this monster for this situation below:
- On a battle with very low mana to spend. Eventough this monster has 2 magic attack, but on a very low mana battle, you dont need a his magic attack and cannot relly on him to win the battles.
- Healed out ruleset, this ruleset makes healing ability can't be used in battles, 6 mana to summon this card is not a good choices unless you have leveled up this card
Final Words
Thank you for reading my post, i hope you enjoyed this post and could give another view about this monster. Let me know if you got another view about this monster on comment section. If you haven't play #Splinterland, you can start join this #Play2Earn game using my referral link below.
Credits
- @Splinterlands for making a masterpiece play2earn game
- @carrieallen for tutorial markdown
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Thanks for sharing! - @alokkumar121