That One Glorious Battle ~ Splinterlands X Social Media Challenge

(Edited)

Hello, gamers of Hive. I hope you all are doing well.

Dark Summoners battling beasts in a post-apocalyptic world with a dystopian setting, featuring multiple summoners and more beasts, with furious battle scenes (1).png

Today, I will share a gameplay that had grade-A monsters and high-quality summoners that made the game better than the usual games making this game worthy to be in the Game of the Day logbook, if there are any, and also features tips for the average players and newcomers.

Without further ado, let's begin!

splinterlands.png

Battle Conditions

splinter.PNG


The mana cap is 31. The summoners allowed for this battle are Fire and Death.

Battle Rules:-

  • Reach: All melee units have the ability to attack from the second position).
  • Poison: All units start the battle poisoned and lose 2 HP at the start of each round, starting from round 2).

Keeping the mana cap, available summoners, and battle rules I decided to go with the summoner that would give me a tactical advantage with his abilities and give me high-level monsters in battle. It is none other than the death summoner.

splinterlands logo.png

Battle Details

Screenshot (477).png

Let's start the deck deconstruction from my side:

Summoner: Thaddius Brood(Ability: Decrease in HP and Magic damage for all enemy units by 1)(Level 5)

Tank: Harklaw(Ability: Shield, Demoralize, Immunity).

Ranged Attackers: Venari Marksrat(Ability: Martyr).

Blocked Melee Attackers: Disintegrater(Ability: Demoralize, Trample), Carrion Shade(Ability: Flying).

Non-attacker: Riftwing(Ability: Flying, Scavenger, Back-fire).

Magic Attacker: Moxian Rebel(Ability: Weapons Training).

My strategy was to decrease the incoming melee damage by 2. I also wanted to have my only unit with immunity that nullifies all debuffs from both battle rules and monster traits, the tank, to receive a buff and have more stats to survive longer and take more hits. I placed my Disintegrator beside Marksrat as I wanted it to be in the second position after the second round and carry on the game by being an active unit. I knew there were going to be loads of deaths early game as the mana cap was not that high, so using low mana monsters with low HP was imminent, so I used a scavenger and placed it beside a unit that would train this non-attacker. That way I guaranteed a 1 damage after the first round. I placed Shade at the end just to evade any sneak attackers and hopefully dodge one attack.

My overall damage per round is 5 with 0 healing. After round 2, there is 7 damage per round with 0 healing.

sps.png

Now for the opposition's turn.

Summoner: Tarsa(Ability: Increase in HP and melee damage by 1 for all ally units)(Level 2 Gold Foil).

Tank: Legionnaire Alvar(Ability: Void Armour).

Melee Attackers: Grim Flameblade(Ability: Bloodlust, Void Armour), Tenyii Striker(Ability: Sneak).

Blocked Melee Attackers: Radiated Scorcher(Ability: Shatter), Scorched Fiend(No Ability).

His strategy was to attack me from the front and back. He used Alvar and Grum**, the tank and bloodthirsty unit, respectively, to breach my inner deck after making quick work of my tank and ultimately have Grum trigger his bloodlust and get a stats boost. He used Striker to strike me from the back and used 2 blocked melee attackers in the back as a shield fearing that I might use a sneak attacker like me.

His overall damage per round is 11 with 0 healing.

splinterlands logo.png

Major Events

The first round consisted mostly of the traits and abilities taking effect and the other half consisted of the units tearing each other up.

Round 2

Screenshot (478).png

After the poison effect occurred, 5 units fell, and 2 were his. That made my scavenger gain 5 HP. However, both I and my opposition did not lose any key unit.


Round 3

Screenshot (479).png

At the start of the round, his tank fell while mine's shield was finally taken off. That leaves him with 2 units and I had 3. I clearly had the upper hand from here on.


Round 4

Screenshot (480).png

At the start of the round, his Striker went down while my Disintegrator was at its edge.

Screenshot (481).png

Finally, at the end of the round, it was taken out by my tank.

splinterlands.png

Results

The key point for poison battles is the HP of the units. The more HP, the more round you can survive. For this 1 reason, I used Harklaw, a legendary unit with immunity that would not bend to any debuffs from the battle rules. That way, I retained the HP drop for 1 unit and strengthened it with martyr. He, however, did not use a unit that would increase his overall stats but used a summoner that would increase his overall HP by 1. This was canceled out by my summoner's ability to reduce the HP. Since he had units that had lower HP than mine, he was bound to lose from the get-go.

Battle Link

Battle Link

Splinterlands wallpaper with a dark background and monsters from the death summoners arsenal.png

**GeNeRaTeD ThRoUgH CoPiLoT



90
0
0.042 PAL

2 comments